Source Code
Pi
Pi is the test suite and demo framework that I use to experiment with mesh processing and rendering
algorithms. It might be released someday, for now only a few files are avaiable:
- Read and process HDR images: HDR.cpp, HDR.h
- ZYZ spherical harmonic rotation: SloanSHRotate.cpp
- weld template function: weld.h, weld.cpp
- B-Spline fitting: BSpline.h, BSpline.cpp
KDE
I've written a few kimgio and kfile plugins for the KDE project, you can access them here:
http://webcvs.kde.org/kdelibs/kimgio/
http://webcvs.kde.org/kdegraphics/kfile-plugins/
You can have a look at my recent patches at:
http://cia.navi.cx/stats/author/castano
Lua
I've also made some contributions to the lua language. You can check them at the lua-users wiki. The most interesting one is probably LuaDeclare a dynamic binding interface for lua similar to VisualBasic declare statement.
Titan
My old titan engine. Grab it here.