Ignacio Castaño

Current Projects

I'm currently working full time so I don't have too much time to my other projects, but I try to keep working on them from time to time.

NVIDIA Texture Tools

At NVIDIA and on my free time I work on the NVIDIA Texture Tools, a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines.

KDE

As game programmer and frequent kde user I'd like to make the KDE desktop environment more attractive to game programmers. By now, I've written multiple kimgio plugins to add support for DDS, TGA, PSD and HDR image file formats. I've made some contributions to kate's text rendering engine and I'm currently working on other enhancements to add support for 3d file formats and shaders.

QShaderEdit

(from Poinciana to nvidia) QShaderEdit is a simple multiplatform shader editor inspired by Apple's OpenGL Shader Builder. It uses Qt and I'm working its KDE4 integration.

QGLUT

QGLUT is a simple GLUT implementation that uses Qt and provides some additional functionality without extending the GLUT API to maintain full backward compatibility with existing applications.